The Science Museum Group’s Never Been Seen collection. Fun idea. I was the first Internet person to lay eyes on this dental stopper, for example.
Samo Burja on why civilization is older than we thought. Göbekli Tepe, Sumeria, and more.
vfoley on making reasonable use of computer resources. Data-oriented design has now snagged my curiosity. I think about this overall topic fairly often, though I still haven’t done anything about it. Also in this vein: Craig Mod’s essay on fast software.
Robin Sloan on having newsletters live on the web and just emailing out a link instead of the full thing. My own newsletter has been sadly dormant for the past several months, but when I revive it I plan to do this.
Josh W. Comeau on how styled-components works. This was good.
We’re overdue for some kind of general life update, I think. Weeknotes-that-are-not-weeknotes:
- The health issues I referred to in May are still largely unchanged, though I’ve come to terms with it enough that I should probably stop using it as an excuse for lower productivity. (I do need to rest more than I used to, but I also feel like I’m spending proportionally less time making things than is warranted. I’m now tracking my time using a completely rewritten version of Momentum, so I should hopefully have more actual data to work with soon.)
- We’ve also had a month of worrisome family medical issues (including two late-night ER visits) that have been weighing me down.
- On the plus side, I got some lab results that finally motivated me to start exercising more and make real changes to my diet. I’m three weeks in and the lifestyle adjustments seem to be sticking. Fingers crossed.
- The rising case counts and Delta situation certainly is discouraging. My faith in humanity in the aggregate has eroded significantly over the past year and a half.
- In spite of a spectacular lack of public results, I’m still writing, slowly. (Much more successful at avoiding it.) In the middle of figuring out a process that consistently gives me a) results that b) don’t make me cringe.
- I’ve been trying to keep artmaking to the weekends so I have more of a chance at making progress with my writing, but it doesn’t seem to be working as well as I’d hoped.
- Another thing I’ve been itching to do is get back into making web-based art tools like Cirque (which needs a lot of improvement). Several ideas here I’m excited to work on.
Another new piece: Veil, in which we finally break free of our two-dimensional habits and get an orthographic view.
I seem to have forgotten how to blog. (Actual blogging, as opposed to merely linking to new art.) In an attempt to get back on the saddle again:
Outside of art, my project time lately has primarily been swallowed up by some internal tooling changes. I alluded to this back in June, though the plan changed along the way. Rather than merging all those apps into one behemoth conglomerate, I decided it would be better (along at least a few axes) to follow the Unix philosophy and stick with smaller tools that do one thing well. Which conveniently lines up with the set of tools I’ve already built. Fancy that.
In fact, it was so liberating and fun that I plowed onward and decided to ditch Vinci (my internal blog/notebook app) and build a new app, Leaf, using the same technique; the only JS it uses is for keyboard shortcuts. It’s simpler, easier to maintain (I think? it’s still early on), and in a way it feels more in line with the grain of the web.
One other thing I did differently with both apps was to wait to write any CSS until after the functionality was all in place. It was disconcerting and delightful, building something with bare browser styles, and it certainly helped me focus on functionality first rather than getting distracted by layout.
Conclusion: while I doubt I would ever build apps at work this way, this old-school mode was invigorating and absolutely worth it for these personal projects.
And another new piece: Principles and Ordinances II.
Two new pieces: My Yoke Is Easy and The Word of God. (Exploring this hollow circle style a bit more.)
New artwork: For Time and All Eternity III and For Time and All Eternity IV. (Two variations on the same theme.)