Ben Crowder

Blog: #fonts

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Links #42

Katherine Rundell on giraffes. Unexpectedly fascinating.

Sokyokuban, a Sokoban game set on a hyperbolic plane. Mind-bending in a great way.

Shawn Wang on preemptive pluralization when developing software. This seems like a wise practice. (Not following it has bitten me more than once.)

Michael Mulet on how he made a video game in a font. Fascinating and horrifying.

Alan Jacobs on blog gardens. I’m particularly intrigued by the idea of writing about the same topic in depth over longer periods of time as a way of organically writing what effectively amounts to a book.


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Links #39

Iain Bean on system fonts. I didn’t realize Charter is now a system font. (In macOS, it was apparently added in High Sierra.) That’s great.

Thomas Dimson’s This Word Does Not Exist. Words generated and defined by machine learning. It’ll be interesting to see how machine-generated content affects culture going forward.

Samuel Arbesman on Newtonian anagrams. Fascinating historical tidbit, and I’m interested in reading that Newton bio, too.

Hannah Ritchie on the drop in land use if the world switched to a plant-based diet. I’m not a vegetarian (though I was for a time when I was younger), but if plant-based meat substitutes get tasting good enough, I’d have no problem dropping meat from my diet. (I am shallow.)

Hynek Schlawack on the limitations of semver. Good points with some good advice.


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Links #31


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Links #22

  • ProgrammingFonts.org — I’ve been using Go Mono for years now but lately I’ve been thinking that maybe it’s time to change things up a bit
  • Starship — a cross-shell prompt written in Rust, though I haven’t yet dived deep enough into the configuration docs to see if I can bend it to my will
  • Mark Boulton on history and digital type specimens — ephemerality for some things doesn’t matter, but the lack of excellent solutions for others (family photos, etc.) bothers me
  • Joseph Gentle on CRDTs — going along with the local-first idea I posted about in the last batch
  • 100+ Blender modeling tips — I’ve been working through this, quite helpful

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