Daily Blender 03
The tube-ish things are a torus knot with a displace modifier, and I made the background leaves using the Sapling addon. The ground is just a fractally subdivided plane with a subsurf modifier.
This one is a bit more heavily postprocessed than my first two, mostly because I wasn’t happy at all with the initial render. Lots of Photoshop texturing.
Reply via email or office hours