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Blog: #space-app

Some quick toolmaking updates:

  • Not very long ago I felt like Storybook was a bit cumbersome, and in a fit of consolidation glee I decided to trash it and instead use Arc for my writing. I got as far as adding wiki-style links and backlinks (still helpful additions), then realized Arc wasn’t actually a good fit after all — my brain apparently doesn’t like having the story drafts in among all the other notes. It seems to like things in separate bins.
  • So Storybook lives after all. There are, however, gobs of cruft that have built up over the years — several features I tried out and then ended up not sticking with — so I’m going to rewrite it from scratch using FastAPI and plain text storage (as mentioned before). Leaner and more focused. Looking forward to it. (On this I’ve done some preliminary planning and have written a script to export the old data in the new plain text format, but that’s it.)
  • I’ve been using Arc to plan the editing of the novel. It works, but I’ve also found myself wondering if an infinite canvas tool like Figma or Milanote might be even better, with the power to break out of the cold confines of a linear column of text. You can probably tell where this is going, can’t you. And you’re right: because it foolishly doesn’t seem like that hard of a problem, and because I want full control (ha, what an illusion) over both the experience and my data, yes, I’m making my own infinite canvas web app. It’s called Space. It’s in the early amorphous stages of planning and will likely stay that way for a while because I’m in the middle of the semester. But I’m excited about it. (And have been for a while; this project’s been on the docket for over a year.) I initially planned to use canvas, but before I settle on that I’m going to try WebGL; if it works, it would allow for much more interesting possibilities, along the lines of the spatial interface ideas I alluded to a while ago.

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