Ben Crowder

Blog: #work

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My last day at BYU was this past Friday. It’s still a bit surreal — for a very long time I thought I would retire there — but moving on was the right thing, and this was the right time. (The new job, should you be curious, is a software engineering position at OODA Health, and my first day is this very day. I’m looking forward to it.)

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#work #working-in-public

After twelve years at the library, I’ve realized it’s time for a change and have started looking for another job. Doing this during a global pandemic is a little daunting, but it feels like the right time.

As part of this, I’m experimenting with what I’m calling a more humane resume. It’s basically a short list of relevant data points, with room to explain a little more about what I do and what I’m looking for. My hope is that it makes it easier for potential employers to see whether I’d be a good fit.

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#covid-19 #death #work

Yesterday I found out that one of my coworkers (not on my direct team, but in my division) passed away from Covid on Friday. She’s the first person I actually know who has died from it. Unsettling and surreal and very sad.

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#easter-eggs #work

Years ago when I was the lead web designer for the BYU library, I developed the (seriously unprofessional) habit of hiding easter eggs on the site. There are still some left, though I don’t know how much longer they’ll stick around as things get updated and refactored. For posterity’s sake, then, here are a couple of the eggs:


If you type the Konami code in the home page search box (up, up, down, down, left, right, left, right, b, a — no start button needed), you get dropped into a very simple avoid-everything worm game:


It keeps track of your score using the browser’s local storage.


If you type supercalifragilisticexpialidocious. (with the period) quickly enough into that same search box, you get dropped into a very rough draft, totally unfinished text adventure game:


There are a handful of rooms and one or two puzzles, I believe. The bottom floor is full of monsters.

I kept meaning to expand the game into something formidable and awe-inspiring (at one point I was even thinking about turning it into an old-school MUD), but I clearly never got around to it.

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