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I Need Thee Every Hour II

I made this a couple weeks ago but haven’t posted about it here yet:

I Need Thee Every Hour II

When we were going through my dad’s things, we found a framed version of the original piece that he’d hung up in his office. That version was more representational than my more recent work, though, so I decided to do a more abstract, minimalist version in memoriam.


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My dad died this week. He went missing on Tuesday and we found his body in the mountains on Friday after three excruciatingly long days of searching.

It’s been awful, but in spite of the core-shaking pain and a whole lot of crying, I’ve felt at peace — even more than I was expecting. I am so, so grateful for Christ and his gospel, giving me hope that I will see my father again and that this is just a temporary separation. I’ve also been amazed to see such a massive outpouring of support and love from family and friends and complete strangers.

Over the last day or two I’ve felt I needed to make this new piece about my dad and all the people supporting him and my family on both sides of the veil. It’s called Taken Home:

Taken Home

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Projects — Prints 2.9

A new art piece:

Why Weepest Thou? III
Why Weepest Thou? III. Fairly happy with how this turned out.

Process notes: I mocked it up in Figma and exported a PNG, imported that into Procreate and painted it, upscaled it, made a heightfield image from that, used Blender with the heightfield as a displacement map, and then in Affinity Photo composited it with the original painting and added textures.

I’m intrigued by the idea of using Blender to add 3D texture and (hopefully) make things look a little more like a real painting. A couple years ago I first experimented with this on my Within the Walls of Your Own Homes piece.

In rereading that post just now, apparently back then it took two hours to render the image in Blender. Whew. No wonder I didn’t continue down that path. If I remember correctly, I was compositing a bunch of different textures together directly in Blender before doing the displacement. This time round, making the heightfield beforehand using Procreate and Affinity Photo seems to have paid off: render time is a mere one to two minutes.

The material nodes in Blender are pretty simple — image texture for the color, image texture with the heightfield through a multiply node to the displacement input on the final shader node.

(Also, to be clear, I haven’t done a deep dive into whether this is the actual reason the render times are so much faster.)


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Projects — Prints 2.8

New story: Unlocked. About fifteen pages long, fantasy.

Also, some new generative art. For these, the fundamental idea was to lay out horizontal bands, where each band was composed of rectangles of random widths, rotations, and color variations on a base hue for the band. I wrote some JavaScript to generative the patterns as SVGs and rendered them to 4500px-wide PNGs via headless Inkscape. I painted textures on them in Procreate on my iPad, mostly using MattyB’s canvas brushes. I upscaled them 2x via Real-ESRGAN on the command line, added noise in Affinity Photo (12% monochrome), and scaled them down to 7500px wide. Real-ESRGAN was a brand-new addition to my workflow but it turned out quite well, I think.

Pattern 005
Pattern 005. Bricks overgrown by vegetation, loosely.
Pattern 006
Pattern 006. A slightly stained glass kind of feel.
Pattern 007
Pattern 007. Going for a less saturated look here.
Pattern 008
Pattern 008. My favorite, even with the imperfections at the bottom.

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New story: Research Notebook 17, about ten pages long, fantasy.

This one was surprisingly easy to write, and I really enjoyed the process. The story originated with my Edge of Magic web novel (the one I abandoned years ago), went through several upheavals as I tried to figure out what to do with it, and landed with a completely new story. The only thing in common is the name of the main character.


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New story: Mother Tongue, about twenty pages long, fantasy.

I started working on this story back in 2016 but it didn’t come together at the time. This story is wildly different from that early draft, with the characters’ names (Dagh and Maria Bonita) being about the only parts that have survived.


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Projects — Prints 2.1

Religious art

Before the World Was VI
Before the World Was VI. Another take on the celestial yin & yang version.
Follow Me
Follow Me. I really like the bolder colors here. One of my favorites.
I’ve a Mother There III
I’ve a Mother There III. I wasn’t sure whether I wanted to do another negative space piece but decided to go for it.
In Their Own Image
In Their Own Image. Finally branched out to some other scriptures for my Heavenly Parents pieces. Initially this one looked too much like a restroom sign. Also, I don’t know that I’ve found the simplest way to represent this idea yet.
A Beloved Daughter
A Beloved Daughter. I was reading Elder Renlund’s conference talk and realized I hadn’t done this yet.
Prodigal Son II
Prodigal Son II. Fairly close to the first iteration but without the unnecessary ground.

Other art

Lately I’ve been playing around with making meaningless decorative pieces in Blender, using displacement maps with (for the most part) procedural heightfields. For these I’ve generally textured the heightfield in Affinity Photo and sometimes also textured a separate color map. Looking forward to doing more work in this vein.

Pattern 001
Pattern 001. This is the one that wasn’t procedural; I made the heightfield in Figma. While I like the way the sun lamp lights things evenly, it still feels maybe a little too harsh to me. I think of this piece as some kind of vintage fabric.
Pattern 002 A
Pattern 002 A. Kind of going for a Central American archaeological feel here. For this I wrote a Python script that generated rectangles on a grid in SVG for the heightfield. Switched to a spotlight lamp, and added some fog. I added the green in post.
Pattern 002 B
Pattern 002 B. Same script as 002 A, this time with different textures and lighting. Going for a Middle Eastern archaeological feel. I also added a slight bit of rippling and rotational blur on top to make it feel a little magical.
Pattern 003 A
Pattern 003 A. New script. Fairly pleased with how this turned out — all the different varieties that come out from random circles. (Since that’s all the heightfield is, really.) I added the lower-level squares on a last-minute impulse and I’m glad I did.
Pattern 003 B
Pattern 003 B. Same script as 003 A. I love love love the way the heightfield texture makes it look like things are growing, in a creepy way. Added depth of field to make things look more underwater. I’m happy with the old-photograph feel, too.
Pattern 004
Pattern 004. It still blows my mind that I can take a black-and-white heightfield and use it to generate art like this. Kind of cool how several of these look like they’re bowls even though the interiors aren’t actually rounded.

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New artwork: But If Not.

But If Not

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Just added diagonal graph paper to the note paper page. It looks like this:

https://cdn.bencrowder.net/images/projects/note-paper/diagonal-grid-40x40-light.png

Why would you use this? No idea. I haven’t been able to come up with any good use cases for it, but the itch needed to be scratched so here we are.

Sidenote: I made the original lined/grid paper with PlotDevice but decided to use SVG instead this time, converting the files to PDF with Inkscape.


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Historia Calamitatum

Book cover for Historia Calamitatum by Peter Abelard, white text over small circles fading vertically from white at top through red in the middle down to black at the bottom

After what feels like a long absence from bookmaking, I’ve gotten back into it and have a new release: Historia Calamitatum, available as a PDF.

The book is a medieval autobiography by Peter Abélard, a Catholic philosopher who lived in the eleventh and twelfth centuries in France.

Some notes on the making, for those who like that sort of thing:

  • I used paged.js for the typesetting, so I was editing HTML and CSS files instead of wrangling InDesign or Affinity Publisher or LaTeX. It’s a different workflow, to be sure (lots of reloading in Chrome and then finding my spot again), but overall I love having the source files be plain text.
  • The line-breaking algorithm isn’t as nice as InDesign’s. Had to finagle the word-spacing and letter-spacing properties a bit to fix some more egregious spots. (At the same time, I wasn’t fixated on making the spacing perfect. Nor did I fix the hyphenation stacks, because they don’t bother me. I’m clearly becoming a bit more relaxed about typesetting rules as I get older.)
  • For the typeface I went with IM Fell DW Pica, which is no doubt anachronistic but I like the feeling it gives the book.
  • I proofed the PDFs in the Documents app on my iPad. Much nicer than printing the whole thing out (which I used to do, years ago).
  • I made the cover using Cirque with textures applied in Affinity Photo.

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