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New artwork: Deliverance to the Captives. (If I’d known that all I needed to do to get through that art block was to blog about it, I would have written yesterday’s post weeks ago!)

Deliverance to the Captives

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For the past couple months I’ve been wrangling some artist’s block. (Thus the lack of new work.) I’ve come up with a decent number of ideas, but whenever I start working on one, it begins to rot and slough off before my inner eye. (Uncomfortably visceral metaphor in preparation for Halloween: check.)

I hope I’m near the end of this particular hiatus, but part of me can’t help but wonder if I’ve stumbled into the final block, the one that never goes away, the end of making art for me. And yes, I wonder this every time I get blocked. A precarious path, this is.

I see myself as building a corpus of work, not as guaranteeing a constant stream of new things. I care about stock; flow is incidental. So in a sense I’m okay with projects coming to an end (as we’ve seen with Mormon Artist, Mormon Texts Project, etc.). I’m a seasonal maker. And perhaps this season — the artmaking one — has concluded, making way for something else, something new.

But maybe it isn’t over yet. Maybe I just need to work harder and push through the block like a professional. Or maybe I need to change style or process or subject. Or maybe all I need is another month off to let my brain finish recharging or healing or whatever it does in these fallow periods.

I don’t know what happens next.


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New artwork: The God of Abraham, Isaac, and Jacob.

The God of Abraham, Isaac, and Jacob

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New artwork: Through a Glass, Darkly.

Through a Glass, Darkly

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New artwork: Strait Is the Gate. A new take on Narrow Is the Way. Also, Inkscape’s roughen and simplify filters are nicer to work with than SVG filters (which often have some weird rendering issues in the bottom right of shapes, at least when using Inkscape to render them).

Strait Is the Gate

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New artwork: In the Waters of Mormon.

In the Waters of Mormon

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New artwork: Into the Wilderness.

Into the Wilderness

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New artwork: He Saw and Heard Much.

He Saw and Heard Much

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New artwork: No Man Can Serve Two Masters.

Made in Blender. This also uses a displacement on a plane for the ground texture, with a little more texturing applied in post in Affinity Photo.

No Man Can Serve Two Masters

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New artwork: Wise as Serpents, and Harmless as Doves.

This uses the Blender heightfield technique I wrote about in Prints 2.1. I made a grayscale texture — Figma for the base, Cirque + SVG filters for the circles, textures applied in Affinity Photo — and then used that as a displacement on a plane. I also exported a color map from Figma for the coloring. Little bit of fog and chromatic aberration added in as well.

Wise as Serpents, and Harmless as Doves

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