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Brain dump time. These are some of the things I think about re: art, specifically the type of art I’ve been doing these past few years (which admittedly has some quirks that other types of art wouldn’t necessarily have). These are in no particular order:

Concept. With this kind of minimalist religious art, the question is always: “How can I convey this idea in as few lines/shapes/colors/etc. as possible?” I usually mull over an idea, sketch something out until I feel loosely satisfied with it, then send it to my wife and we do a few rounds of feedback and revision. I also find myself thinking about other ways to represent things minimally, beyond just the circles, triangles, and rectangles I’ve used. (Yesterday’s Peace, Be Still felt like a nice change, for example.)

Process. The main question is usually: “What’s the fastest way to execute this idea without a drop in quality?” And, close on its heels: “What style do I feel like working in right now?” At the moment, the process I tend to use most is this: refine the idea in Illustrator, then export to SVG, open the file in Vim and add in the filters (turbulence, displacement, erosion, etc.), using Quicklook to preview my work, then open it in Inkscape and export to a 6500×6500 PNG (or thereabouts), which I then texture in Photoshop. Writing it out like that makes it seem fairly time-consuming, but it’s usually not too bad. (On average, I think I spend a total of perhaps an hour per piece, though it’s usually broken up over several days.) Lately I’ve been itching to simplify my texturing process, or perhaps to try wildly different textures. (With this type of art, I’ve found that it’s the idea that matters most. As long as it’s adequately conveyed, the rest — which tools I use, what style I do it in, etc. — doesn’t matter nearly as much.)

Releasing. I often think about whether I should care what time of day I post pieces (and usually decide that I don’t care), whether I should only post one piece per day max (I go back and forth here but usually post whatever pieces are finished regardless), and how much explanation I should give in the captions. I also think about how checking Instagram and Facebook for likes and comments feels a little like a soul-sucking death trap. Sometimes I think about ditching both platforms and posting art only to my site, but I’m not quite ready yet.

Storage. Last and probably least, I find myself frequently thinking about how much storage all these original image files are taking up. It’s a bit silly since it’s peanuts compared to video and I have plenty of disk space, but the part of my brain that loves plain text often points out that a novel takes up a mere few hundred KB while these original image files are usually a much larger 50–80 MB each (full-resolution lossless PNG; I’ve thought about JPEG but I don’t think I want to go down that road). And then I tell that part of my brain to hush, since it’s not a real problem.


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Links #15


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New artwork: Peace, Be Still. I dialed up the SVG turbulence filters to get the effect on the left. Also used the erode operator throughout (with the feMorphology filter primitive). I couldn’t get Inkscape to show the lines with the filters applied, though, so I ended up screenshotting the piece via QuickLook and then upscaling in Photoshop (hacky, but hopefully not too obvious).


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New artwork: Body of Christ. For this piece I re-used most of the code from Tree of Life II, with minor modifications.


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My subconscious seems to be on a quest to turn this blog into more of a magazine, with regular columns and all. (Watch out, before you know it I’ll be calling myself editor-in-chief of this rag.)

In that vein, I’ve been thinking about starting a recurring (if infrequent, speaking realistically) Q&A section. This’ll be another experiment, of course, like office hours, and again in the spirit of working in public.

So: if you have any questions you’d like to see me answer here in public, email me your question with “Q&A” in the subject, and also let me know whether you’re okay with your first name accompanying the question.


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Links #14


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Two new pieces: They Could Not Hit Him (Samuel the Lamanite on the wall) and Pearl of Great Price (about sharing the gospel).


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Links #13


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New artwork: The Night Shall Not Be Darkened. On this one I used an erosion filter along with turbulence and displacement; the effect is most clear on the two vertical lines.


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Weeknotes #4

  • Achievement unlocked: thesis defense. Presenting via Zoom turned out to be less intimidating than doing it in person would have been, I think. So that was nice.
  • Class-wise, I’m almost done adding transmission ray support to my ray tracer, and I’ve read a handful of papers on the preprocessing parts of deep learning pipelines for handwriting recognition. Both classes are enjoyable.
  • Found a local Thai restaurant that has some of my favorite dishes that are never on the menus of any of the other Thai restaurants around here. I may have squealed with excitement. The food was good, too.
  • I’m experimenting with a stained glass style for reworking some of my religious art pieces. The plan right now is to try using a Voronoi diagram to automate some of it, along with erosion/dilation filters in SVG for a potential stylistic effect.
  • Lately I’ve been planning an HCI experiment/tool called Wire. The intention is twofold: to explore writing interfaces that use Bezier curves, and to play around with applying curves onto other curves. Once I get the core functionality working I’ll be able to show what I mean by that.
  • Still cultivating story ideas, slowly fleshing several out. This style of outlining (repeatedly revisiting a number of different story ideas) is new to me, but I like it so far.
  • The end date for my Sacred Shapes exhibit is now indefinite. I expect it will come down sometime during the semester, whenever the next exhibit goes up. (But hey, it’s been up for eight months now — maybe it’ll gain immortality soon and stay there forever.)
  • Our stake is starting in-person church again, with each ward getting one Sunday a month. My family is still high-risk, though, and sadly won’t be able to attend for a while yet. But someday.

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