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Daily Blender 06

“The Creeper.” Playing around with metaballs and orthographic perspective.


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Daily Blender 05

“Guardian.” I’m admittedly not very good at sculpting yet. But hopefully over the course of the month I’ll get better.


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Daily Blender 04

A sphere on a plane, with an environment map for lighting (using a photo I took a few years ago). On the plane, I’m using some distorted noise to mix together two glossy materials (one rougher and darker than the other).

I’m realizing I really, really like environment lighting. So, uh, there’ll probably be a lot more of that.


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Daily Blender 03

The tube-ish things are a torus knot with a displace modifier, and I made the background leaves using the Sapling addon. The ground is just a fractally subdivided plane with a subsurf modifier.

This one is a bit more heavily postprocessed than my first two, mostly because I wasn’t happy at all with the initial render. Lots of Photoshop texturing.


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Daily Blender 02

I wrote a Python script to generate the spheres (random sizes, random locations). The main sphere material is a subsurface scattering node mixed with a white diffuse material with Fresnel as the factor, so the white shows at the edges of the spheres. I also did some postprocessing (color correction, slight texturing) in Photoshop.


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Daily Blender 01

Inspired by Zuggamasta’s 365 day project, I’m going to be making a new Blender render each day in June (excepting Sundays). Each render will be 800x800, and many of them will be somewhat on the pathetic side. But it’ll be a good challenge for me.

Day 1:


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