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Blender Quicktips resurrected

I’ve resurrected my Blender Quicktips site and will start posting more tutorials over the next few weeks.


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L-system animation tests

I’ve been playing around some more with the L-system code and modified it to animate the angle property and output each frame to a file. I also added some color and started using blending modes for the brushes. Once I clean up the code, I’ll post it to GitHub.

Anyway, here are some of the animation tests (I used Blender to put the frames together into an animation):

And the first one I did, which is a little too long and a little too fast:


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L-system sketches

I’ve been getting into procedural drawing and generative art some more, and last week I decided to try out L-systems. I ported some Processing code to Javascript and Canvas, then modified it and added controls so I could tweak the values and try things out. I also wrote a handful of additional brushes to get more interesting renders out of it (since plain lines can be kind of boring).

The algorithm isn’t entirely accurate — at least based off of the axioms and rulesets I plugged in from the Algorithmic Beauty of Plants book — but I like what I’m getting. I’ll do a second app sometime later with the correct algorithm.

Anyway, the code (which is kind of messy at the moment) is on GitHub. Sometime later I plan to add color selectors and more brushes. You can see the rest of these images in my sketches set on Flickr.


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Cube lattice animation test

Playing around more with Blender, I used a lattice to deform a cube. (I’m teaching myself animation.)

The background is painted in Photoshop, then composited in via Blender’s node editor. As for the animation itself, I subdivided a cube, then added a lattice modifier and used shapekeys on the lattice. Seems to work pretty well.


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Mandelbrot’s Garden

Two fractal-based pieces I made in FractalWorks and textured in Photoshop (as I am wont to do). The first is “Mandelbrot’s Garden”:

And the second is “Mandelrim”:


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