Daily Blender 21
“Flight of the Awkward Golem Birds.” Some intentionally bad sculpting. I like how the material came out looking kind of like copper foil.
“Flight of the Awkward Golem Birds.” Some intentionally bad sculpting. I like how the material came out looking kind of like copper foil.
“The Line Betwixt Light and Dark.” Playing around with the cast modifier.
“The Geometric Stoneman of Mynydd Mawr.” And now for something rather different. I modeled the character in TopMod, then rendered it using Blender’s Freestyle integration. Did the texturing in Photoshop.
“Abandoned.” The rigid body sim is my new favorite thing. The wood texture I used here, however, is not. But I didn’t have time to make a better one.
“Artifact from an Older World.” Playing around with the cell fracture addon and rigid body physics.
“A Piece of Sky.” My first foray into rendering grass in Cycles. The render is a bit noisier than I would like, mostly because of the refractive material on the skypiece. But let’s just pretend the noise is fairy dust and an intentional part of the picture.
“Heartstone.”
“Terraforming.” A fractally subdivided icosphere.
“The Extinguishing of the Torchtemples.” Some extruded cubes and planes.
“Rebel Council.” I couldn’t figure out how to make a procedural spiral texture in Blender, so I used the twirl filter in Photoshop and UV mapped it onto the lollipops. I also used the ANT Landscape addon for the hills.