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Daily Blender 21

“Flight of the Awkward Golem Birds.” Some intentionally bad sculpting. I like how the material came out looking kind of like copper foil.


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Daily Blender 20

“The Line Betwixt Light and Dark.” Playing around with the cast modifier.


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Daily Blender 19

“The Geometric Stoneman of Mynydd Mawr.” And now for something rather different. I modeled the character in TopMod, then rendered it using Blender’s Freestyle integration. Did the texturing in Photoshop.


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Daily Blender 18

“Abandoned.” The rigid body sim is my new favorite thing. The wood texture I used here, however, is not. But I didn’t have time to make a better one.


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Daily Blender 17

“Artifact from an Older World.” Playing around with the cell fracture addon and rigid body physics.


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Daily Blender 16

“A Piece of Sky.” My first foray into rendering grass in Cycles. The render is a bit noisier than I would like, mostly because of the refractive material on the skypiece. But let’s just pretend the noise is fairy dust and an intentional part of the picture.


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Daily Blender 15

“Heartstone.”


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Daily Blender 14

“Terraforming.” A fractally subdivided icosphere.


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Daily Blender 13

“The Extinguishing of the Torchtemples.” Some extruded cubes and planes.


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Daily Blender 12

“Rebel Council.” I couldn’t figure out how to make a procedural spiral texture in Blender, so I used the twirl filter in Photoshop and UV mapped it onto the lollipops. I also used the ANT Landscape addon for the hills.


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