Ben Crowder / Blog

Blog: #blender

49 posts / tag feed / about the blog / archive / tags

Daily Blender 25

“The Lost Little Golem Sleeping in the Supermarket.” An autobiographical piece. (Uh, good thing this is the last one, huh.)


Reply via email or office hours

Daily Blender 24

“Escape.”


Reply via email or office hours

Daily Blender 23

“Ship in a Bottle.” Apparently I really like using spheres. And crazy materials.


Reply via email or office hours

Daily Blender 22

“Spelunking.” Some low-poly sculpting and a fair amount of postprocessing.


Reply via email or office hours

Daily Blender 21

“Flight of the Awkward Golem Birds.” Some intentionally bad sculpting. I like how the material came out looking kind of like copper foil.


Reply via email or office hours

Daily Blender 20

“The Line Betwixt Light and Dark.” Playing around with the cast modifier.


Reply via email or office hours

Daily Blender 19

“The Geometric Stoneman of Mynydd Mawr.” And now for something rather different. I modeled the character in TopMod, then rendered it using Blender’s Freestyle integration. Did the texturing in Photoshop.


Reply via email or office hours

Daily Blender 18

“Abandoned.” The rigid body sim is my new favorite thing. The wood texture I used here, however, is not. But I didn’t have time to make a better one.


Reply via email or office hours

Daily Blender 17

“Artifact from an Older World.” Playing around with the cell fracture addon and rigid body physics.


Reply via email or office hours

Daily Blender 16

“A Piece of Sky.” My first foray into rendering grass in Cycles. The render is a bit noisier than I would like, mostly because of the refractive material on the skypiece. But let’s just pretend the noise is fairy dust and an intentional part of the picture.


Reply via email or office hours