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    <title>#heightfields posts — Ben Crowder</title>
    <link>https://bencrowder.net/blog/tag/heightfields/</link>
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    <description>Feed for blog posts tagged with #heightfields.</description>
    <lastBuildDate>Sat, 04 Apr 2026 05:22:16 GMT</lastBuildDate>
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      <title>New artwork: Wise as Serpents, and Harmless as Doves. This uses the Blender heightfield technique I...</title>
      <link>https://bencrowder.net/blog/2023/1564/</link>
      <guid isPermaLink="true">https://bencrowder.net/blog/2023/1564/</guid>
      <pubDate>Wed, 23 Aug 2023 12:00:00 GMT</pubDate>
      <dc:creator><![CDATA[Ben Crowder]]></dc:creator>
      <description><![CDATA[<p>New artwork: <em><a href="https://bencrowder.net/art/wise-as-serpents-and-harmless-as-doves/">Wise as Serpents, and Harmless as Doves</a></em>.</p>
<p>This uses the Blender heightfield technique I wrote about in <a href="https://bencrowder.net/blog/2022/projects-prints-2.1/">Prints 2.1</a>. I made a grayscale texture — Figma for the base, Cirque + SVG filters for the circles, textures applied in Affinity Photo — and then used that as a displacement on a plane. I also exported a color map from Figma for the coloring. Little bit of fog and chromatic aberration added in as well.</p>
<p><figure>
        <a href="https://bencrowder.net/art/wise-as-serpents-and-harmless-as-doves/"><img src="https://cdn.bencrowder.net/images/art/web/wise-as-serpents-and-harmless-as-doves_web.jpg" alt="Wise as Serpents, and Harmless as Doves" title="Wise as Serpents, and Harmless as Doves" /></a>
        
      </figure></p><hr class="feed-extra" style="margin-top: 48pt;" /><p class="feed-extra feed-mail"><a href="mailto:ben.crowder@gmail.com?subject=Re%3A%20New artwork: Wise as Serpents, and Harmless as Doves. This uses the Blender heightfield technique I...">Reply via email</a></p>]]></description>
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    <item>
      <title>Projects — Prints 2.1</title>
      <link>https://bencrowder.net/blog/2022/projects-prints-2.1/</link>
      <guid isPermaLink="true">https://bencrowder.net/blog/2022/projects-prints-2.1/</guid>
      <pubDate>Sat, 21 May 2022 12:00:00 GMT</pubDate>
      <dc:creator><![CDATA[Ben Crowder]]></dc:creator>
      <description><![CDATA[<h3 id="religiousart">Religious art</h3>
<p><figure>
        <a href="https://bencrowder.net/art/before-the-world-was-vi/"><img src="https://cdn.bencrowder.net/images/art/web/before-the-world-was-vi<em>web.jpg" alt="Before the World Was VI" title="Before the World Was VI" /></a>
        <figcaption></em>Before the World Was VI_. Another take on the celestial yin &amp; yang version.</figcaption>
      </figure></p>
<p><figure>
        <a href="https://bencrowder.net/art/follow-me/"><img src="https://cdn.bencrowder.net/images/art/web/follow-me<em>web.jpg" alt="Follow Me" title="Follow Me" /></a>
        <figcaption></em>Follow Me_. I really like the bolder colors here. One of my favorites.</figcaption>
      </figure></p>
<p><figure>
        <a href="https://bencrowder.net/art/ive-a-mother-there-iii/"><img src="https://cdn.bencrowder.net/images/art/web/ive-a-mother-there-iii<em>web.jpg" alt="I’ve a Mother There III" title="I’ve a Mother There III" /></a>
        <figcaption></em>I’ve a Mother There III_. I wasn’t sure whether I wanted to do another negative space piece but decided to go for it.</figcaption>
      </figure></p>
<p><figure>
        <a href="https://bencrowder.net/art/in-their-own-image/"><img src="https://cdn.bencrowder.net/images/art/web/in-their-own-image<em>web.jpg" alt="In Their Own Image" title="In Their Own Image" /></a>
        <figcaption></em>In Their Own Image_. Finally branched out to some other scriptures for my Heavenly Parents pieces. Initially this one looked too much like a restroom sign. Also, I don’t know that I’ve found the simplest way to represent this idea yet.</figcaption>
      </figure></p>
<p><figure>
        <a href="https://bencrowder.net/art/a-beloved-daughter/"><img src="https://cdn.bencrowder.net/images/art/web/a-beloved-daughter<em>web.jpg" alt="A Beloved Daughter" title="A Beloved Daughter" /></a>
        <figcaption></em>A Beloved Daughter_. I was reading Elder Renlund’s conference talk and realized I hadn’t done this yet.</figcaption>
      </figure></p>
<p><figure>
        <a href="https://bencrowder.net/art/prodigal-son-ii/"><img src="https://cdn.bencrowder.net/images/art/web/prodigal-son-ii<em>web.jpg" alt="Prodigal Son II" title="Prodigal Son II" /></a>
        <figcaption></em>Prodigal Son II_. Fairly close to the first iteration but without the unnecessary ground.</figcaption>
      </figure></p>
<h3 id="otherart">Other art</h3>
<p>Lately I’ve been playing around with making meaningless decorative pieces in Blender, using displacement maps with (for the most part) procedural heightfields. For these I’ve generally textured the heightfield in Affinity Photo and sometimes also textured a separate color map. Looking forward to doing more work in this vein.</p>
<p><figure>
        <a href="https://bencrowder.net/art/pattern001/"><img src="https://cdn.bencrowder.net/images/art/web/pattern001<em>web.jpg" alt="Pattern 001" title="Pattern 001" /></a>
        <figcaption></em>Pattern 001_. This is the one that wasn’t procedural; I made the heightfield in Figma. While I like the way the sun lamp lights things evenly, it still feels maybe a little too harsh to me. I think of this piece as some kind of vintage fabric.</figcaption>
      </figure></p>
<p><figure>
        <a href="https://bencrowder.net/art/pattern002-a/"><img src="https://cdn.bencrowder.net/images/art/web/pattern002-a<em>web.jpg" alt="Pattern 002 A" title="Pattern 002 A" /></a>
        <figcaption></em>Pattern 002 A_. Kind of going for a Central American archaeological feel here. For this I wrote a Python script that generated rectangles on a grid in SVG for the heightfield. Switched to a spotlight lamp, and added some fog. I added the green in post.</figcaption>
      </figure></p>
<p><figure>
        <a href="https://bencrowder.net/art/pattern002-b/"><img src="https://cdn.bencrowder.net/images/art/web/pattern002-b<em>web.jpg" alt="Pattern 002 B" title="Pattern 002 B" /></a>
        <figcaption></em>Pattern 002 B_. Same script as 002 A, this time with different textures and lighting. Going for a Middle Eastern archaeological feel. I also added a slight bit of rippling and rotational blur on top to make it feel a little magical.</figcaption>
      </figure></p>
<p><figure>
        <a href="https://bencrowder.net/art/pattern003-a/"><img src="https://cdn.bencrowder.net/images/art/web/pattern003-a<em>web.jpg" alt="Pattern 003 A" title="Pattern 003 A" /></a>
        <figcaption></em>Pattern 003 A_. New script. Fairly pleased with how this turned out — all the different varieties that come out from random circles. (Since that’s all the heightfield is, really.) I added the lower-level squares on a last-minute impulse and I’m glad I did.</figcaption>
      </figure></p>
<p><figure>
        <a href="https://bencrowder.net/art/pattern003-b/"><img src="https://cdn.bencrowder.net/images/art/web/pattern003-b<em>web.jpg" alt="Pattern 003 B" title="Pattern 003 B" /></a>
        <figcaption></em>Pattern 003 B_. Same script as 003 A. I love love love the way the heightfield texture makes it look like things are growing, in a creepy way. Added depth of field to make things look more underwater. I’m happy with the old-photograph feel, too.</figcaption>
      </figure></p>
<p><figure>
        <a href="https://bencrowder.net/art/pattern004/"><img src="https://cdn.bencrowder.net/images/art/web/pattern004<em>web.jpg" alt="Pattern 004" title="Pattern 004" /></a>
        <figcaption></em>Pattern 004_. It still blows my mind that I can take a black-and-white heightfield and use it to generate art like this. Kind of cool how several of these look like they’re bowls even though the interiors aren’t actually rounded.</figcaption>
      </figure></p><hr class="feed-extra" style="margin-top: 48pt;" /><p class="feed-extra feed-mail"><a href="mailto:ben.crowder@gmail.com?subject=Re%3A%20Projects — Prints 2.1">Reply via email</a></p>]]></description>
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