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    <title>#daily-blender posts — Ben Crowder</title>
    <link>https://bencrowder.net/blog/tag/daily-blender/</link>
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    <item>
      <title>Postmortem: Daily Blender</title>
      <link>https://bencrowder.net/blog/2013/postmortem-daily-blender/</link>
      <guid isPermaLink="true">https://bencrowder.net/blog/2013/postmortem-daily-blender/</guid>
      <pubDate>Sat, 29 Jun 2013 12:00:00 GMT</pubDate>
      <dc:creator><![CDATA[Ben Crowder]]></dc:creator>
      <description><![CDATA[<p>Done! Today was my last Daily Blender render (since I’m not doing Sundays). Whew. Here they all are:</p>
<figure><a href="https://cdn.bencrowder.net/images/2013/06/DailyBlenders.jpg" rel="shadowbox"><img src="https://cdn.bencrowder.net/images/2013/06/DailyBlenders-800.jpg" alt="" /></a></figure>
<p>Other than feeling guilty about spamming people on Twitter and Facebook about it each day, it’s been fun. I’ve pushed myself and done far more Blender than I had in the whole year before this month (just six pieces), and I’ve learned a lot. I’ve started using the rigid body sim, the cloth sim, the hair sim, the cell fracture addon, and environment maps. I’ve done a little more sculpting (can’t say that I’m any good at it yet, though). And, from looking at this overview image, I’ve learned once again that my artistic style is all over the map.</p>
<p>Things I still need to work on:</p>
<ul>
<li>Modeling. I found myself avoiding it as much as possible this month. I can do basic stuff, but not much beyond that. (What would probably be best, I think, is a “Daily Modeling” challenge. But not just yet, and I’ll probably keep it private this time.)</li>
<li>Lighting. Environment maps helped a lot, but I still feel like it’s purely accidental when I end up with good lighting in my pieces.</li>
<li>UV mapping. I’m still scared of it.</li>
<li>I only used Freestyle on one piece. I wish I’d used it more.</li>
<li>OSL. I’ve done a little with it but not much.</li>
<li>External renderers (LuxRender, Yafaray, Mitsuba, Appleseed).</li>
</ul>
<p>This daily challenge thing has once again proven productive. (The other time I did it was <a href="https://bencrowder.net/writing/tag/nashostomo/">NaShoStoMo</a> back in April 2011, which netted me twenty stories.) But now it’s time to rest.</p><hr class="feed-extra" style="margin-top: 48pt;" /><p class="feed-extra feed-mail"><a href="mailto:ben.crowder@gmail.com?subject=Re%3A%20Postmortem: Daily Blender">Reply via email</a></p>]]></description>
    </item>
    <item>
      <title>Daily Blender 25</title>
      <link>https://bencrowder.net/blog/2013/daily-blender-25/</link>
      <guid isPermaLink="true">https://bencrowder.net/blog/2013/daily-blender-25/</guid>
      <pubDate>Sat, 29 Jun 2013 12:00:00 GMT</pubDate>
      <dc:creator><![CDATA[Ben Crowder]]></dc:creator>
      <description><![CDATA[<figure><img src="https://cdn.bencrowder.net/images/2013/06/DailyBlender-25.jpg" alt="" /></figure>
<p>“The Lost Little Golem Sleeping in the Supermarket.” An autobiographical piece. (Uh, good thing this is the last one, huh.)</p><hr class="feed-extra" style="margin-top: 48pt;" /><p class="feed-extra feed-mail"><a href="mailto:ben.crowder@gmail.com?subject=Re%3A%20Daily Blender 25">Reply via email</a></p>]]></description>
    </item>
    <item>
      <title>Daily Blender 24</title>
      <link>https://bencrowder.net/blog/2013/daily-blender-24/</link>
      <guid isPermaLink="true">https://bencrowder.net/blog/2013/daily-blender-24/</guid>
      <pubDate>Fri, 28 Jun 2013 12:00:00 GMT</pubDate>
      <dc:creator><![CDATA[Ben Crowder]]></dc:creator>
      <description><![CDATA[<figure><img src="https://cdn.bencrowder.net/images/2013/06/DailyBlender-24.jpg" alt="" /></figure>
<p>“Escape.”</p><hr class="feed-extra" style="margin-top: 48pt;" /><p class="feed-extra feed-mail"><a href="mailto:ben.crowder@gmail.com?subject=Re%3A%20Daily Blender 24">Reply via email</a></p>]]></description>
    </item>
    <item>
      <title>Daily Blender 23</title>
      <link>https://bencrowder.net/blog/2013/daily-blender-23/</link>
      <guid isPermaLink="true">https://bencrowder.net/blog/2013/daily-blender-23/</guid>
      <pubDate>Thu, 27 Jun 2013 12:00:00 GMT</pubDate>
      <dc:creator><![CDATA[Ben Crowder]]></dc:creator>
      <description><![CDATA[<figure><img src="https://cdn.bencrowder.net/images/2013/06/DailyBlender-23.jpg" alt="" /></figure>
<p>“Ship in a Bottle.” Apparently I really like using spheres. And crazy materials.</p><hr class="feed-extra" style="margin-top: 48pt;" /><p class="feed-extra feed-mail"><a href="mailto:ben.crowder@gmail.com?subject=Re%3A%20Daily Blender 23">Reply via email</a></p>]]></description>
    </item>
    <item>
      <title>Daily Blender 22</title>
      <link>https://bencrowder.net/blog/2013/daily-blender-22/</link>
      <guid isPermaLink="true">https://bencrowder.net/blog/2013/daily-blender-22/</guid>
      <pubDate>Wed, 26 Jun 2013 12:00:00 GMT</pubDate>
      <dc:creator><![CDATA[Ben Crowder]]></dc:creator>
      <description><![CDATA[<figure><img src="https://cdn.bencrowder.net/images/2013/06/DailyBlender-22.jpg" alt="" /></figure>
<p>“Spelunking.” Some low-poly sculpting and a fair amount of postprocessing.</p><hr class="feed-extra" style="margin-top: 48pt;" /><p class="feed-extra feed-mail"><a href="mailto:ben.crowder@gmail.com?subject=Re%3A%20Daily Blender 22">Reply via email</a></p>]]></description>
    </item>
    <item>
      <title>Daily Blender 21</title>
      <link>https://bencrowder.net/blog/2013/daily-blender-21/</link>
      <guid isPermaLink="true">https://bencrowder.net/blog/2013/daily-blender-21/</guid>
      <pubDate>Tue, 25 Jun 2013 12:00:00 GMT</pubDate>
      <dc:creator><![CDATA[Ben Crowder]]></dc:creator>
      <description><![CDATA[<figure><img src="https://cdn.bencrowder.net/images/2013/06/DailyBlender-21.jpg" alt="" /></figure>
<p>“Flight of the Awkward Golem Birds.” Some intentionally bad sculpting. I like how the material came out looking kind of like copper foil.</p><hr class="feed-extra" style="margin-top: 48pt;" /><p class="feed-extra feed-mail"><a href="mailto:ben.crowder@gmail.com?subject=Re%3A%20Daily Blender 21">Reply via email</a></p>]]></description>
    </item>
    <item>
      <title>Daily Blender 20</title>
      <link>https://bencrowder.net/blog/2013/daily-blender-20/</link>
      <guid isPermaLink="true">https://bencrowder.net/blog/2013/daily-blender-20/</guid>
      <pubDate>Mon, 24 Jun 2013 12:00:00 GMT</pubDate>
      <dc:creator><![CDATA[Ben Crowder]]></dc:creator>
      <description><![CDATA[<figure><img src="https://cdn.bencrowder.net/images/2013/06/DailyBlender-20.jpg" alt="" /></figure>
<p>“The Line Betwixt Light and Dark.” Playing around with the cast modifier.</p><hr class="feed-extra" style="margin-top: 48pt;" /><p class="feed-extra feed-mail"><a href="mailto:ben.crowder@gmail.com?subject=Re%3A%20Daily Blender 20">Reply via email</a></p>]]></description>
    </item>
    <item>
      <title>Daily Blender 19</title>
      <link>https://bencrowder.net/blog/2013/daily-blender-19/</link>
      <guid isPermaLink="true">https://bencrowder.net/blog/2013/daily-blender-19/</guid>
      <pubDate>Sat, 22 Jun 2013 12:00:00 GMT</pubDate>
      <dc:creator><![CDATA[Ben Crowder]]></dc:creator>
      <description><![CDATA[<figure><img src="https://cdn.bencrowder.net/images/2013/06/DailyBlender-19.jpg" alt="" /></figure>
<p>“The Geometric Stoneman of Mynydd Mawr.” And now for something rather different. I modeled the character in <a href="https://code.google.com/p/topmod/">TopMod</a>, then rendered it using Blender’s Freestyle integration. Did the texturing in Photoshop.</p><hr class="feed-extra" style="margin-top: 48pt;" /><p class="feed-extra feed-mail"><a href="mailto:ben.crowder@gmail.com?subject=Re%3A%20Daily Blender 19">Reply via email</a></p>]]></description>
    </item>
    <item>
      <title>Daily Blender 18</title>
      <link>https://bencrowder.net/blog/2013/daily-blender-18/</link>
      <guid isPermaLink="true">https://bencrowder.net/blog/2013/daily-blender-18/</guid>
      <pubDate>Fri, 21 Jun 2013 12:00:00 GMT</pubDate>
      <dc:creator><![CDATA[Ben Crowder]]></dc:creator>
      <description><![CDATA[<figure><img src="https://cdn.bencrowder.net/images/2013/06/DailyBlender-18.jpg" alt="" /></figure>
<p>“Abandoned.” The rigid body sim is my new favorite thing. The wood texture I used here, however, is not. But I didn’t have time to make a better one.</p><hr class="feed-extra" style="margin-top: 48pt;" /><p class="feed-extra feed-mail"><a href="mailto:ben.crowder@gmail.com?subject=Re%3A%20Daily Blender 18">Reply via email</a></p>]]></description>
    </item>
    <item>
      <title>Daily Blender 17</title>
      <link>https://bencrowder.net/blog/2013/daily-blender-17/</link>
      <guid isPermaLink="true">https://bencrowder.net/blog/2013/daily-blender-17/</guid>
      <pubDate>Thu, 20 Jun 2013 12:00:00 GMT</pubDate>
      <dc:creator><![CDATA[Ben Crowder]]></dc:creator>
      <description><![CDATA[<figure><img src="https://cdn.bencrowder.net/images/2013/06/DailyBlender-17.jpg" alt="" /></figure>
<p>“Artifact from an Older World.” Playing around with the cell fracture addon and rigid body physics.</p><hr class="feed-extra" style="margin-top: 48pt;" /><p class="feed-extra feed-mail"><a href="mailto:ben.crowder@gmail.com?subject=Re%3A%20Daily Blender 17">Reply via email</a></p>]]></description>
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