# Bubbles

Playing around:

I wrote the circle chording code on my phone in Pythonista, then ported it to PlotDevice, fleshed it out, and textured it in Photoshop.

# And God shall wipe away all tears from their eyes

Based on Revelation 21:4.

Painted in Photoshop.

# Brightness and Glory

Continuing my trend of painting the First Vision (triptych, color triptych, triptych II), this time with just a single panel instead of a triptych:

Painted in Photoshop.

# To Fulfill All Righteousness II

About an hour after releasing To Fulfill All Righteousness, I realized that I should have simplified the dove. So, there is now To Fulfill All Righteousness II, with a different color scheme:

Painted in Photoshop.

# To Fulfill All Righteousness

Finished that painting (and decided to go with “fulfill” instead of “fulfil”):

Painted in Photoshop.

# Snakes

A new piece, “Snakes”:

Detail:

The code is on GitHub, and as I’ve also posted a few process pics to Twitter (which I think I’ll continue doing).

# Circlecells

Yesterday’s generative art piece, called “Circlecells” (these names are amazing, I know):

Detail:

The code is on GitHub. I also posted a few process pics to Twitter yesterday. There are also three other accompanying pieces in the set generated with different seeds: 02, 03, 04.

Explanation:

• There’s a 20×20 grid which gets populated with an initial seed population of living/dead cells. (I get a random value between 0 and 5; if it’s 0 or 1, the cell is alive.)
• The lines are drawn from any living cells to any immediately neighboring living cells.
• The size of each circle is dependent on how many living neighbors the cell has.
• The initial round is drawn in light tan, then the grid is run through a modified Conway’s Game of Life (any cells with 2, 3, or 5 living neighbors are alive in the next round).
• Two more iterated rounds are drawn, one in a slightly darker tan and the last in dark red. (Drawing is done with the multiply blending mode.)
• I textured the piece in Photoshop afterwards, using some Kyle T. Webster brushes — add canvas, add noise, encaustic grit, a couple others that I can’t remember.

# Lighting and background removal

Yesterday I came across this good tutorial by Max Ulichney on removing unwanted color tints from scanned artwork:

# Circle series process

As requested, here’s my process when creating the circle series paintings.

### Conception

My ideas for these pieces usually come while I’m in the shower or reading the scriptures. Sometimes, as with Sweet Hour of Prayer, I’ll be consciously trying to come up with an idea for a new piece. Other times the idea just comes to me in a flash, as happened with Sacrament — in the middle of an unrelated verse in Mosiah during family scripture study, it popped into my head fully formed.

Once I’ve got the idea, I sketch it out, run it by my wife to make sure it makes sense, and revise as necessary. With Sacrament, I painted a mockup in Brushes Redux on my phone (ArtStudio is also good for painting):

With Sweet Hour of Prayer, I drew some thumbnail sketches, trying to figure out the best configuration of circles and triangles to convey the idea of prayer:

I then settled on this layout:

I also made a version in Illustrator so I could further refine the idea (it’s easier to manipulate the shapes there):

### Execution: Shapes

I’ll then open Photoshop and create a new file, usually around 4500px wide so the resolution is high enough for printing at larger sizes. This is also where I’ll decide on the orientation of the painting — square, horizontal, vertical, etc.

I fill the background layer with a color to get started. The color usually ends up changing by the end.

I then paste in my mockup and set the opacity to something like 10% so I can trace over it.

On a new layer, I take my Ninety-One brush (part of my Eclectica brush set) and, using a light color set to Color Dodge at 20% opacity, I paint in each shape in successive passes, usually doing seven or eight passes. This gives the edge look I like.

At this point it looks something like this:

### Execution: Texture

Once I have the shapes in place, I texture the painting, generally trying to make it look like it wasn’t made on a computer (with varying levels of success).

I then add five to fifteen texture layers. For each, I usually choose one or more colors, paint all over with a noisyish brush (dots, lines, etc.), and then erase lots of it with another noisyish brush. I optionally set the layer blend mode to Soft Light or Overlay and/or turn the layer opacity down to 10–20% (this combination of steps I’m going to dub “SLO” since I’ll be using it again in later steps). The layers for Sacrament:

I’ll also usually drop in a photo texture (usually pictures of concrete sidewalks I’ve taken) on a new layer and set it to SLO. I’ll also often desaturate the image and play with the curves to get a more contrast.

Sometimes I throw in a radial gradient (usually white to a color) on another new layer and set it to SLO (sensing a trend here?). I also often add a layer mask and paint/erase some noise in black on it to get rid of gradient banding.

I sometimes paint/erase noise, then duplicate the layer, make it darker, turn the layer opacity down, place it under the original layer, and move it down and to the right to simulate shadows.

I usually tweak the colors of the piece at this point, using the hue slider to play around with the background color layer and the radial gradient layer.

### Completion

The execution phase usually takes an hour or two. After I’m done, I send it to my wife for feedback.

Once I’m satisfied with the painting, I flatten the layers. I optionally run the Unsharp Mask filter on it to make it look a little more like a photo/scan. And then I save it to a full-res PNG and upload it.

### Entitlement

After it’s done, I’ll come up with a list of possible titles and send it to my wife. I almost always use whichever title she chooses from the list.

### Conclusion

Any more questions? Let me know.