A quick animated GIF I threw together:
I made the initial animation in Blender, using the wave and displace modifiers and some postprocessing in the node editor. Then I imported the frames into After Effects and did a little more processing (added grain, some color adjustments). I exported the frames as a PNG sequence and then converted them to a GIF using ImageMagick on the command line:
convert -delay 1x20 *.png -resize 500x500 -layers optimize +dither -colors 32 output.gif
More animations coming in the near future, hopefully.
Done! Today was my last Daily Blender render (since I’m not doing Sundays). Whew. Here they all are:
Other than feeling guilty about spamming people on Twitter and Facebook about it each day, it’s been fun. I’ve pushed myself and done far more Blender than I had in the whole year before this month (just six pieces), and I’ve learned a lot. I’ve started using the rigid body sim, the cloth sim, the hair sim, the cell fracture addon, and environment maps. I’ve done a little more sculpting (can’t say that I’m any good at it yet, though). And, from looking at this overview image, I’ve learned once again that my artistic style is all over the map.
Things I still need to work on:
- Modeling. I found myself avoiding it as much as possible this month. I can do basic stuff, but not much beyond that. (What would probably be best, I think, is a “Daily Modeling” challenge. But not just yet, and I’ll probably keep it private this time.)
- Lighting. Environment maps helped a lot, but I still feel like it’s purely accidental when I end up with good lighting in my pieces.
- UV mapping. I’m still scared of it.
- I only used Freestyle on one piece. I wish I’d used it more.
- OSL. I’ve done a little with it but not much.
- External renderers (LuxRender, Yafaray, Mitsuba, Appleseed).
This daily challenge thing has once again proven productive. (The other time I did it was NaShoStoMo back in April 2011, which netted me twenty stories.) But now it’s time to rest.
“The Lost Little Golem Sleeping in the Supermarket.” An autobiographical piece. (Uh, good thing this is the last one, huh.)
“Ship in a Bottle.” Apparently I really like using spheres. And crazy materials.
“Spelunking.” Some low-poly sculpting and a fair amount of postprocessing.
“Flight of the Awkward Golem Birds.” Some intentionally bad sculpting. I like how the material came out looking kind of like copper foil.