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	<title>BenCrowder.net &#187; Blender</title>
	<atom:link href="http://bencrowder.net/blog/category/blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://bencrowder.net</link>
	<description>I make stuff.</description>
	<lastBuildDate>Mon, 26 Jul 2010 18:31:25 +0000</lastBuildDate>
	<language>en</language>
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		<title>Blender Quicktips</title>
		<link>http://bencrowder.net/blog/2010/03/blender-quicktips/</link>
		<comments>http://bencrowder.net/blog/2010/03/blender-quicktips/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 23:47:48 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://bencrowder.net/?p=4963</guid>
		<description><![CDATA[I've been using Blender 2.5 rather often lately, and I'm finding that there's not a whole lot of documentation out there yet.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been using Blender 2.5 rather often lately, and I&#8217;m finding that there&#8217;s not a whole lot of documentation out there yet. (And enough has changed from Blender 2.4x that a large-ish chunk of existing documentation is at least partly inaccurate.)</p>

<p>Also, I&#8217;m getting tired of thirty-minute video tutorials on subjects that should only take thirty seconds to explain. Applying that concept to textual tutorials, I&#8217;m launching a new site. It&#8217;s called <a href="http://blender.bencrowder.net/">Blender Quicktips</a>:</p>

<p><a href="http://blender.bencrowder.net/"><img src="http://bencrowder.net/wp/wp-content/uploads/2010/03/bqt_index-570x310.png" alt="" title="bqt_index" width="570" height="310" class="alignnone size-large wp-image-4964" /></a></p>

<p>It&#8217;s bite-size Blender &#8212; small, simple tutorials that get to the point as soon as possible and then get out of the way. In other words, tutorials that make the minimalist in me oh-so-happy.</p>

<p><a href="http://blender.bencrowder.net/indirect-lighting/"><img src="http://bencrowder.net/wp/wp-content/uploads/2010/03/bqt_tutorial-570x516.png" alt="" title="bqt_tutorial" width="570" height="516" class="alignnone size-large wp-image-4965" /></a></p>

<p>I&#8217;ve only got a few tutorials up so far, but I&#8217;ll be adding a lot more, on all sorts of Blender-related topics (bump maps, using Blender on a laptop, weight painting, moving the camera along a path, etc.).</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Forest Landing</title>
		<link>http://bencrowder.net/blog/2010/02/forest-landing/</link>
		<comments>http://bencrowder.net/blog/2010/02/forest-landing/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 06:18:23 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://bencrowder.net/?p=4848</guid>
		<description><![CDATA[Just finished another Blender-made sci-fi illustration. It's called "Forest Landing."]]></description>
			<content:encoded><![CDATA[<p>Just finished another Blender-made sci-fi illustration. It&#8217;s called &#8220;Forest Landing&#8221;:</p>

<p><a href="http://www.flickr.com/photos/crowderb/4369908068/"><img src="http://bencrowder.net/wp/wp-content/uploads/2010/02/forest_landing_final-570x320.png" alt="" title="Forest Landing" width="570" height="320" class="size-large wp-image-4849" /></a></p>

<p>It started with a sketch in my Field Notes:</p>

<p><img src="http://bencrowder.net/wp/wp-content/uploads/2010/02/sketch.jpg" alt="" title="sketch" width="300" height="161" class="size-full wp-image-4850" /></p>

<p>This morning I came up with some ideas for the lighting and sketched out some quick concept art using Brushes on my iPhone:</p>

<p><a href="http://bencrowder.net/wp/wp-content/uploads/2010/02/painting.jpg" rel="shadowbox[post-4848];player=img;"><img src="http://bencrowder.net/wp/wp-content/uploads/2010/02/painting-300x200.jpg" alt="" title="painting" width="300" height="200" class="size-medium wp-image-4851" /></a></p>

<p>After I got home from work, I pulled open Blender and did initial composition/layout:</p>

<p><a href="http://bencrowder.net/wp/wp-content/uploads/2010/02/forest_landing01.png" rel="shadowbox[post-4848];player=img;"><img src="http://bencrowder.net/wp/wp-content/uploads/2010/02/forest_landing01-300x168.png" alt="" title="forest_landing01" width="300" height="168" class="size-medium wp-image-4852" /></a></p>

<p>Then I added some textures and tweaked the lighting to capture more of the mood I was going for:</p>

<p><a href="http://bencrowder.net/wp/wp-content/uploads/2010/02/forest_landing03.png" rel="shadowbox[post-4848];player=img;"><img src="http://bencrowder.net/wp/wp-content/uploads/2010/02/forest_landing03-300x168.png" alt="" title="forest_landing03" width="300" height="168" class="size-medium wp-image-4853" /></a></p>

<p>Next, I worked on the spaceship model (and fixed the grass):</p>

<p><a href="http://bencrowder.net/wp/wp-content/uploads/2010/02/forest_landing04.png" rel="shadowbox[post-4848];player=img;"><img src="http://bencrowder.net/wp/wp-content/uploads/2010/02/forest_landing04-300x168.png" alt="" title="forest_landing04" width="300" height="168" class="size-medium wp-image-4855" /></a></p>

<p>Tweaked the spaceship, got rid of the green light above, added a glowing green light inside and a rim light for the spaceship, and replaced the foreground placeholder foliage with the real thing:</p>

<p><a href="http://bencrowder.net/wp/wp-content/uploads/2010/02/forest_landing06.png" rel="shadowbox[post-4848];player=img;"><img src="http://bencrowder.net/wp/wp-content/uploads/2010/02/forest_landing06-300x168.png" alt="" title="forest_landing06" width="300" height="168" class="size-medium wp-image-4856" /></a></p>

<p>I tried using Blender&#8217;s depth of field (defocus node) to get the result I wanted with the foreground foliage, by the way, but it totally didn&#8217;t work, so I ended up getting some tree/leaf/branch brushes in Photoshop and painting the foliage onto a frame, running the lens blur filter on it, and then transparently sticking it on a foreground plane in Blender. Worked out fine.</p>

<p>Finally, I added more trees in the background, took the bubble off the ship (because of the weird yellow artifacts in the last image), and tweaked the foreground foliage a bit:</p>

<p><a href="http://bencrowder.net/wp/wp-content/uploads/2010/02/forest_landing07.png" rel="shadowbox[post-4848];player=img;"><img src="http://bencrowder.net/wp/wp-content/uploads/2010/02/forest_landing07-300x168.png" alt="" title="forest_landing07" width="300" height="168" class="alignnone size-medium wp-image-4857" /></a></p>

<p>I have to say, this artmaking thing is <em>so</em> fun. And Blender makes it really easy to get good results. I&#8217;m hooked. :)</p>
]]></content:encoded>
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		<item>
		<title>Hatchery</title>
		<link>http://bencrowder.net/blog/2010/02/hatchery/</link>
		<comments>http://bencrowder.net/blog/2010/02/hatchery/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 16:43:17 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://bencrowder.net/?p=4824</guid>
		<description><![CDATA["Hatchery," a new piece done in Blender, with some Photoshop post-processing.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/crowderb/4347466791/">&#8220;Hatchery,&#8221;</a> a new piece done in Blender, with some Photoshop post-processing:</p>

<p><a href="http://www.flickr.com/photos/crowderb/4347466791/"><img src="http://bencrowder.net/wp/wp-content/uploads/2010/02/hatchery-570x320.png" alt="" title="Hatchery" width="570" height="320" class="alignright size-large wp-image-4825" /></a></p>

<p>I was going for something more whimsical/alien with this one.</p>

<p>Here&#8217;s the first test render:</p>

<p><a href="http://bencrowder.net/wp/wp-content/uploads/2010/02/shot1.jpg" rel="shadowbox[post-4824];player=img;"><img src="http://bencrowder.net/wp/wp-content/uploads/2010/02/shot1-300x168.jpg" alt="" title="shot1" width="300" height="168" class="alignright size-medium wp-image-4826" /></a></p>

<p>Not too different from the final piece &#8212; the core idea is there. A few renders later, we&#8217;ve got a background and slightly better lighting:</p>

<p><a href="http://bencrowder.net/wp/wp-content/uploads/2010/02/shot4.jpg" rel="shadowbox[post-4824];player=img;"><img src="http://bencrowder.net/wp/wp-content/uploads/2010/02/shot4-300x168.jpg" alt="" title="shot4" width="300" height="168" class="alignright size-medium wp-image-4827" /></a></p>

<p>And that&#8217;s where the piece sat for months. Last night I decided to finish it up, dropping the depth of field a bit, adding more to the background, and moving the camera to make it a little more interesting:</p>

<p><a href="http://bencrowder.net/wp/wp-content/uploads/2010/02/shot6.png" rel="shadowbox[post-4824];player=img;"><img src="http://bencrowder.net/wp/wp-content/uploads/2010/02/shot6-300x168.png" alt="" title="shot6" width="300" height="168" class="alignright size-medium wp-image-4828" /></a></p>

<p>That was the final render. Still not enough, though. I pulled it into Photoshop, did some color correction (more contrast, less green and slightly more red), added some faint texture, and then added the cameo effect around the edges. Voila:</p>

<p><a href="http://bencrowder.net/wp/wp-content/uploads/2010/02/hatchery.png" rel="shadowbox[post-4824];player=img;"><img src="http://bencrowder.net/wp/wp-content/uploads/2010/02/hatchery-300x168.png" alt="" title="Hatchery" width="300" height="168" class="alignright size-medium wp-image-4825" /></a></p>

<p>Once again, art is all about iteration. First tries are rarely good. You have to keep plugging away at them, tweaking and polishing and revising until, in the end, you get something worth keeping.</p>
]]></content:encoded>
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		<title>Jetpack Johnny</title>
		<link>http://bencrowder.net/blog/2009/11/jetpack-johnny/</link>
		<comments>http://bencrowder.net/blog/2009/11/jetpack-johnny/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 23:55:04 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://bencrowder.net/?p=4172</guid>
		<description><![CDATA[I've been getting back into 3D art lately, and I just finished an illustration called "Jetpack Johnny."]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been getting back into 3D art lately, and I just finished an illustration called &#8220;Jetpack Johnny&#8221;:</p>

<p><a href="http://bencrowder.net/wp/wp-content/uploads/2009/11/JetpackJohnny.jpg" rel="shadowbox[post-4172];player=img;"><img src="http://bencrowder.net/wp/wp-content/uploads/2009/11/JetpackJohnny-570x841.jpg" alt="JetpackJohnny" title="Jetpack Johnny" width="570" height="841" class="alignnone size-large wp-image-4173" /></a></p>

<p>It started out with a quick sketch I did in my Field Notes one day:</p>

<p><img src="http://bencrowder.net/wp/wp-content/uploads/2009/11/JetpackJohnny00.jpg" alt="JetpackJohnnySketch" title="JetpackJohnnySketch" width="350" height="554" class="alignnone size-full wp-image-4186" /></p>

<p>I liked the idea and wanted to develop it into a full piece, so I tried doing a vector art version in Illustrator but didn&#8217;t get very far. I also tried painting it in Photoshop and got some decent preliminary results, but just about then I was starting to play around with the <a href="http://blender.org/">Blender 2.5</a> test builds (speaking of which, they just released <a href="http://www.blender.org/development/release-logs/blender-250/">2.5 alpha 0</a> today &#8212; 2.5 is a huge improvement over 2.49 and is so so so awesome, and I&#8217;m now going to breathe deeply and try to get over the giddies ;)). I&#8217;ve been using Blender for a while (ten years ago I wrote a <a href="http://www.linuxjournal.com/article/3140">not-very-good article on it</a> for the Linux Journal, incidentally) but haven&#8217;t done much with it, and I wanted to change that.</p>

<p>At first I didn&#8217;t get very good results either, and I almost gave up, but for some reason I kept going&#8230;and going&#8230;and going. And through the process of iteration after iteration, it turned into the illustration you see above. Granted, I&#8217;m still relatively new at this and have a lot to learn, but I&#8217;m seeing improvement and that&#8217;s exciting. Here are ten drafts of the illustration, from first go to final version:</p>

<p><img src="http://bencrowder.net/wp/wp-content/uploads/2009/11/JetpackJohnny01.jpg" alt="JetpackJohnny01" title="JetpackJohnny01" width="285" height="421" class="alignnone size-full wp-image-4174" /><img src="http://bencrowder.net/wp/wp-content/uploads/2009/11/JetpackJohnny02.jpg" alt="JetpackJohnny02" title="JetpackJohnny02" width="285" height="421" class="alignnone size-full wp-image-4175" />
<img src="http://bencrowder.net/wp/wp-content/uploads/2009/11/JetpackJohnny03.jpg" alt="JetpackJohnny03" title="JetpackJohnny03" width="285" height="421" class="alignnone size-full wp-image-4176" /><img src="http://bencrowder.net/wp/wp-content/uploads/2009/11/JetpackJohnny04.jpg" alt="JetpackJohnny04" title="JetpackJohnny04" width="285" height="421" class="alignnone size-full wp-image-4177" />
<img src="http://bencrowder.net/wp/wp-content/uploads/2009/11/JetpackJohnny05.jpg" alt="JetpackJohnny05" title="JetpackJohnny05" width="285" height="421" class="alignnone size-full wp-image-4178" /><img src="http://bencrowder.net/wp/wp-content/uploads/2009/11/JetpackJohnny06.jpg" alt="JetpackJohnny06" title="JetpackJohnny06" width="285" height="421" class="alignnone size-full wp-image-4179" />
<img src="http://bencrowder.net/wp/wp-content/uploads/2009/11/JetpackJohnny07.jpg" alt="JetpackJohnny07" title="JetpackJohnny07" width="285" height="421" class="alignnone size-full wp-image-4180" /><img src="http://bencrowder.net/wp/wp-content/uploads/2009/11/JetpackJohnny08.jpg" alt="JetpackJohnny08" title="JetpackJohnny08" width="285" height="421" class="alignnone size-full wp-image-4181" />
<img src="http://bencrowder.net/wp/wp-content/uploads/2009/11/JetpackJohnny09.jpg" alt="JetpackJohnny09" title="JetpackJohnny09" width="285" height="421" class="alignnone size-full wp-image-4182" /><img src="http://bencrowder.net/wp/wp-content/uploads/2009/11/JetpackJohnny10.jpg" alt="JetpackJohnny10" title="JetpackJohnny10" width="285" height="421" class="alignnone size-full wp-image-4183" /></p>

<p>Yep, iteration rocks. And so does Blender. :)</p>
]]></content:encoded>
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		<item>
		<title>What I&#8217;ve been working on</title>
		<link>http://bencrowder.net/blog/2009/11/what-ive-been-working-on/</link>
		<comments>http://bencrowder.net/blog/2009/11/what-ive-been-working-on/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 17:11:56 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[BenCrowder.net]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Mormon Artist]]></category>
		<category><![CDATA[Quillfire Studios]]></category>

		<guid isPermaLink="false">http://bencrowder.net/?p=4103</guid>
		<description><![CDATA[Matrimonial bliss is only six days away! I'm very, very excited. :)]]></description>
			<content:encoded><![CDATA[<p>Matrimonial bliss is only six days away! I&#8217;m very, very excited. :) Wedding plans are coming along well, with most of the big stuff out of the way, so it&#8217;s just little things here and there to take care of before the big day, and that&#8217;s not very stressful at all.</p>

<p>I&#8217;m also working on getting two issues of <i>Mormon Artist</i> out the door (our regular issue, #7, and the special contest issue which is ~blush~ about six months overdue). If I&#8217;m lucky, we&#8217;ll be able to get them done before the wedding. (If not, well, they&#8217;ll have to wait till after the honeymoon. ;))</p>

<p>In addition to the magazine, I&#8217;ve got a reader&#8217;s edition of the D&amp;C (<a href="http://scriptures.lds.org/en/dc/contents">Doctrine and Covenants</a>, a volume of LDS scripture) that&#8217;s pretty close to done. I&#8217;ve taken out the verse numbers and am in the middle of reparagraphing the text, and I&#8217;ve also reordered the sections chronologically and added section names based off of <a href="http://scriptures.lds.org/en/dc/contents">Dane Laverty&#8217;s</a>. The book will be available print-on-demand via Lulu in both hardcover and softcover, and we&#8217;re probably looking at the end of November for that, maybe December.</p>

<p>Finally, I&#8217;m working on a 3D illustration in Blender called &#8220;Jetpack Johnny.&#8221; I&#8217;m itching to post a picture showing how it&#8217;s coming, but every time I&#8217;ve done that with other pieces, I&#8217;ve lost interest in completing the piece. This one&#8217;s almost done, though, and I&#8217;ll post it when I finish it. It&#8217;s looking far better than any other 3D work I&#8217;ve done before. I&#8217;m excited. (Not as much as for my wedding, though. ;))</p>

<p>Oh, one more thing: I moved my old writing and music over from Blank Slate, so it&#8217;s all now on the <a href="/etc/">Etc. page</a>.</p>

<p>Anyway, that&#8217;s what I&#8217;ve been working on lately. I guess I like to keep myself busy or something. :P</p>
]]></content:encoded>
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		<item>
		<title>Tutorial: Depth of field in Blender</title>
		<link>http://bencrowder.net/blog/2009/06/tutorial-depth-of-field-in-blender/</link>
		<comments>http://bencrowder.net/blog/2009/06/tutorial-depth-of-field-in-blender/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 16:25:39 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://bencrowder.net/?p=3538</guid>
		<description><![CDATA[Here's how to do depth of field in Blender. What's depth of field, you ask?]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s how to do depth of field in <a href="http://blender.org/">Blender</a>. What&#8217;s depth of field, you ask? Go read the <a href="http://en.wikipedia.org/wiki/Depth_of_field">Wikipedia article</a> for the details, but the layman&#8217;s summary is that it&#8217;s how you blur the out-of-focus parts of an image. (The blur is called <a href="http://en.wikipedia.org/wiki/Bokeh">bokeh</a>, by the way.) The shallower the depth of field (or the lower the f-stop), the blurrier the out-of-focus parts get. I like it because it looks better and feels more professional, and it also focuses the viewer&#8217;s attention right where you want it. (But it&#8217;s not something you should use in every shot by default. Don&#8217;t leave artistic judgment behind. :))</p>

<p>The good news is that Blender can do depth of field. The bad news is that it&#8217;s only possible via postprocessing (using compositing nodes), which isn&#8217;t perfect. But it mostly works.</p>

<h2 class="section">I&#8217;m visual&mdash;show me what it looks like</h2>

<p>Here&#8217;s the sample scene before adding depth of field:</p>

<p><a href="http://bencrowder.net/blog/2009/06/tutorial-depth-of-field-in-blender/dofbefore/" rel="attachment wp-att-3558"><img src="http://bencrowder.net/wp/wp-content/uploads/2009/06/dofbefore-570x320.jpg" alt="DOF Before" title="DOF Before" width="570" height="320" class="alignnone size-large wp-image-3558" /></a></p>

<p>And here it is afterward:</p>

<p><a href="http://bencrowder.net/blog/2009/06/tutorial-depth-of-field-in-blender/dofafter/" rel="attachment wp-att-3559"><img src="http://bencrowder.net/wp/wp-content/uploads/2009/06/dofafter-570x320.jpg" alt="DOF After" title="DOF After" width="570" height="320" class="alignnone size-large wp-image-3559" /></a></p>

<p>As you can see, both the foreground and the background are now blurry, leaving only the center thingie in focus.</p>

<h2 class="section">Overview (Microwave Edition)</h2>

<p>All you have to do is give the camera a focus point (<i>Dof Dist</i> or <i>Dof Ob),</i> add a Defocus node, and render with <i>Do Composite.</i></p>

<h2 class="section">The Gritty Details, Please (With Pictures!)</h2>

<div class="step">
<p class="steptext">
1. Set up the scene. Here we&#8217;ve got a pretty basic setup with cubes (using some array modifiers and a path to spiral them out), lights, a thingie in the middle (made by extruding a cube), and a camera.
</p>
<a href="http://bencrowder.net/blog/2009/06/tutorial-depth-of-field-in-blender/step-1/" rel="attachment wp-att-3560"><img src="http://bencrowder.net/wp/wp-content/uploads/2009/06/step-1-300x223.png" alt="Step 1" title="Step 1" width="300" height="223" class="steppic alignnone size-medium wp-image-3560" /></a>
</div>

<div class="step">
<p class="steptext">
2. Select the camera and go to the edit buttons. Click on the <i>Limits</i> button (under &#8220;Show:&#8221; in the upper right). You&#8217;ll now see a line pointing out from the camera, with a yellow line through the camera itself to show you where the camera&#8217;s focus will be.
</p>
<a href="http://bencrowder.net/blog/2009/06/tutorial-depth-of-field-in-blender/step-2/" rel="attachment wp-att-3561"><img src="http://bencrowder.net/wp/wp-content/uploads/2009/06/step-2-300x198.png" alt="Step 2" title="Step 2" width="300" height="198" class="steppic alignnone size-medium wp-image-3561" /></a>
</div>

<div class="step">
<p class="steptext">
3. Now to set the focus. You can either give the camera a set distance (<i>Dof Dist)</i> or an object to focus on (<i>Dof Ob,</i> which we set here to <i>MainCube,</i> but you could just as easily use an empty to have finer control over where the camera focuses).
</p>
<a href="http://bencrowder.net/blog/2009/06/tutorial-depth-of-field-in-blender/step-3/" rel="attachment wp-att-3562"><img src="http://bencrowder.net/wp/wp-content/uploads/2009/06/step-3-300x188.png" alt="Step 3" title="Step 3" width="300" height="188" class="steppic alignnone size-medium wp-image-3562" /></a>
</div>

<div class="step">
<p class="steptext">
4. Open up the node editor, click on the face (the middle of those three buttons), then click on <i>Use Nodes.</i>
</p>
<a href="http://bencrowder.net/blog/2009/06/tutorial-depth-of-field-in-blender/step-4/" rel="attachment wp-att-3563"><img src="http://bencrowder.net/wp/wp-content/uploads/2009/06/step-4-300x20.png" alt="Step 4" title="Step 4" width="300" height="20" class="steppic alignnone size-medium wp-image-3563" /></a>
</div>

<div class="step">
<p class="steptext">
5. Add a Defocus node (Add->Filter->Defocus). And ignore the fact that there&#8217;s nothing in the RenderLayer on the left &#8212; I&#8217;m pretty sure it&#8217;s a bug in Blender 2.49.
</p>
<a href="http://bencrowder.net/blog/2009/06/tutorial-depth-of-field-in-blender/step-5/" rel="attachment wp-att-3564"><img src="http://bencrowder.net/wp/wp-content/uploads/2009/06/step-5-300x147.png" alt="Step 5" title="Step 5" width="300" height="147" class="steppic alignnone size-medium wp-image-3564" /></a>
</div>

<div class="step">
<p class="steptext">
6. Drag the RenderLayer node&#8217;s Z output to the Defocus node&#8217;s Z input, the RenderLayer node&#8217;s image output to the Defocus node&#8217;s image input, and the Defocus node&#8217;s image output to the Composite node&#8217;s input. (Just follow the diagram. :))
</p>
<a href="http://bencrowder.net/blog/2009/06/tutorial-depth-of-field-in-blender/step-6/" rel="attachment wp-att-3565"><img src="http://bencrowder.net/wp/wp-content/uploads/2009/06/step-6-300x144.png" alt="Step 6" title="Step 6" width="300" height="144" class="steppic alignnone size-medium wp-image-3565" /></a>
</div>

<div class="step">
<p class="steptext">
7. Uncheck <i>No zbuffer.</i> This way it&#8217;ll look at the depth data from the scene, which is exactly what we want. Also set the <i>fStop</i> down to something low (lower is blurrier) &#8212; try 8 or 12 for starters. Note: when you do the final render, deselect the <i>Preview</i> button here.
</p>
<a href="http://bencrowder.net/blog/2009/06/tutorial-depth-of-field-in-blender/step-7/" rel="attachment wp-att-3566"><img src="http://bencrowder.net/wp/wp-content/uploads/2009/06/step-7-300x143.png" alt="Step 7" title="Step 7" width="300" height="143" class="alignnone size-medium wp-image-3566" /></a>
</div>

<div class="step">
<p class="steptext">
8. Select the <i>Do Composite</i> button. (If you don&#8217;t, it won&#8217;t use the nodes we just set up and you&#8217;ll get an ordinary render.)
</p>
<a href="http://bencrowder.net/blog/2009/06/tutorial-depth-of-field-in-blender/step-8/" rel="attachment wp-att-3567"><img src="http://bencrowder.net/wp/wp-content/uploads/2009/06/step-8.png" alt="Step 8" title="Step 8" width="240" height="172" class="alignnone size-full wp-image-3567" /></a>
</div>

<div class="step">
<p class="steptext">
9. Render. You&#8217;ll notice the sharp artifacts on the far left and center bottom. To be honest, I don&#8217;t know how to get rid of these. My guess is that they appear because Blender&#8217;s depth-of-field isn&#8217;t <i>actual</i> DOF but is just a postprocessing illusion. If any of you know how to fix this, let me know.
</p>
<a href="http://bencrowder.net/blog/2009/06/tutorial-depth-of-field-in-blender/dofafter/" rel="attachment wp-att-3559"><img src="http://bencrowder.net/wp/wp-content/uploads/2009/06/dofafter-300x168.jpg" alt="DOF After" title="DOF After" width="300" height="168" class="steppic alignnone size-medium wp-image-3559" /></a>
</div>

<h2 class="section">Further Reading</h2>

<ul>
<li><a href="http://www.blender.org/development/release-logs/blender-243/composite-defocus/">http://www.blender.org/development/release-logs/blender-243/composite-defocus/</a>  </li>
<li><a href="http://www.vimeo.com/1756578">http://www.vimeo.com/1756578</a>  </li>
<li><a href="http://wiki.blender.org/index.php/Doc:Tutorials/Composite_Nodes/Setups/Depth_Of_Field">http://wiki.blender.org/index.php/Doc:Tutorials/Composite_Nodes/Setups/Depth_Of_Field</a>  </li>
</ul>

<h2 class="section">Notes</h2>

<p>This tutorial was made using Blender 2.49.</p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
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		<item>
		<title>Prey</title>
		<link>http://bencrowder.net/blog/2008/12/prey/</link>
		<comments>http://bencrowder.net/blog/2008/12/prey/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 03:35:34 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[BenCrowder.net]]></category>
		<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://bencrowder.net/?p=2859</guid>
		<description><![CDATA[Here&#8217;s my latest bit of artwork. It&#8217;s called &#8220;Prey&#8221; (the trapdoor spider sort of thing is what gave birth to the name) and I put it together in Blender over the last two days: I was kind of surprised to see how much I had learned about Blender without realizing it. This time round I [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my latest bit of artwork. It&#8217;s called <a href="http://flickr.com/photos/crowderb/3098765673/">&#8220;Prey&#8221;</a> (the trapdoor spider sort of thing is what gave birth to the name) and I put it together in Blender over the last two days:</p>

<div class="image"><a href="http://flickr.com/photos/crowderb/3098765673/"><img src="http://bencrowder.net/wp/wp-content/uploads/2008/12/prey_900.jpg" alt="Prey" title="Prey" width="900" height="506" class="alignnone size-full wp-image-2858" /></a></div>

<p>I was kind of surprised to see how much I had learned about Blender without realizing it.  This time round I picked up several useful workflow techniques which made the whole process a lot easier (like moving render-heavy models to other layers and hiding them when I wasn&#8217;t working on them so my test renders would go faster).  I&#8217;m not entirely pleased with how the small guy&#8217;s head turned out &#8212; the shading&#8217;s weird &#8212; but I wanted to wrap this up so I can work on a new short animation project based on an experience my coworker had.</p>

<p>Anyway, the render is straight from Blender other than some artifacts which I painted out in Photoshop and some color correction. And I got the textures from <a href="http://www.grungetextures.com/">GrungeTextures.com</a>.</p>

<p>I should also mention that from now on I&#8217;ll be uploading my artwork to Flickr for showcase purposes.  (Once I get some free time, I&#8217;ll go back and put all my old art in there as well.)  This&#8217;ll be easier than trying to maintain yet another gallery.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Reading books</title>
		<link>http://bencrowder.net/blog/2007/10/reading-books/</link>
		<comments>http://bencrowder.net/blog/2007/10/reading-books/#comments</comments>
		<pubDate>Fri, 05 Oct 2007 05:29:15 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[BenjaminCrowder.com]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Photoshop]]></category>

		<guid isPermaLink="false">http://benjamincrowder.com/2007/10/04/reading-books/</guid>
		<description><![CDATA[The background is a Photoshop composite of a number of different photos, including these from Flickr (licensed under Creative Commons): http://flickr.com/photos/98469445@N00/299313394/ http://flickr.com/photos/98469445@N00/327471676/ http://flickr.com/photos/tontoncopt/1329834941/ The books and character were modeled and rendered in Blender, then composited in with the background in Photoshop. [tags]Blender, Photoshop[/tags]]]></description>
			<content:encoded><![CDATA[<p><a class="imagelink" href="http://benjamincrowder.com/wp-content/uploads/2007/10/ReadingBooks-Large.jpg" rel="shadowbox[post-917];player=img;" title="Reading Books"><img id="image275" src="http://benjamincrowder.com/wp-content/uploads/2007/10/ReadingBooks-Small.png" alt="Reading Books" /></a></p>

<p>The background is a Photoshop composite of a number of different photos, including these from Flickr (licensed under Creative Commons):</p>

<p><a href="http://flickr.com/photos/98469445@N00/299313394/">http://flickr.com/photos/98469445@N00/299313394/</a>
<a href="http://flickr.com/photos/98469445@N00/327471676/">http://flickr.com/photos/98469445@N00/327471676/</a>
<a href="http://flickr.com/photos/tontoncopt/1329834941/">http://flickr.com/photos/tontoncopt/1329834941/</a></p>

<p>The books and character were modeled and rendered in Blender, then composited in with the background in Photoshop.</p>

<p>[tags]Blender, Photoshop[/tags]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Notes on the 3D craft</title>
		<link>http://bencrowder.net/blog/2007/09/notes-on-the-3d-craft/</link>
		<comments>http://bencrowder.net/blog/2007/09/notes-on-the-3d-craft/#comments</comments>
		<pubDate>Thu, 20 Sep 2007 15:11:27 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[BenjaminCrowder.com]]></category>
		<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://benjamincrowder.com/2007/09/20/notes-on-the-3d-craft/</guid>
		<description><![CDATA[I may have mentioned this in passing before, but I think I&#8217;ve found why my growth in 3D art (specifically Blender) has been rather stunted for the past while: I&#8217;ve been trying to do it all at once. Rather than focusing on one aspect at a time, like modeling, I jump in and try to [...]]]></description>
			<content:encoded><![CDATA[<p>I may have mentioned this in passing before, but I think I&#8217;ve found why my growth in 3D art (specifically Blender) has been rather stunted for the past while: I&#8217;ve been trying to do it all at once.  Rather than focusing on one aspect at a time, like modeling, I jump in and try to do modeling, texturing, lighting, and everything else simultaneously.  And for a relative beginner, that just doesn&#8217;t work.</p>

<p>So, to fix that, I&#8217;m putting myself on a regimen of sorts.  For the next while, I&#8217;m going to focus entirely on modeling.  I won&#8217;t let myself texture anything.  I won&#8217;t add a single light beyond the default one.  In fact, I think I&#8217;ll even keep myself from rendering for a while.  (The 3D window does well enough at showing you what the object looks like.)  After I&#8217;ve gained enough skill with the modeling tools &#8212; both polygonal and NURBS &#8212; to feel competent, I&#8217;ll focus on texturing.  UV texture, bump/displacement maps, the works.  And once I&#8217;ve got that done, then I&#8217;ll move on to lighting.  I&#8217;ll teach myself how to light daytime scenes, nighttime scenes, indoor scenes, outdoor scenes, the works.  And then to animation, and so on.  (But I think I might actually keep myself away from animation for a while, if only so I can master 2D art in Blender first.  I should turn out a better artist that way, I think.)</p>

<p>We&#8217;ll see if this works.  I think it will. :)</p>

<p>[tags]Blender, 3D, art[/tags]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dwarf loot</title>
		<link>http://bencrowder.net/blog/2007/06/dwarf-loot/</link>
		<comments>http://bencrowder.net/blog/2007/06/dwarf-loot/#comments</comments>
		<pubDate>Mon, 25 Jun 2007 23:10:49 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[BenjaminCrowder.com]]></category>
		<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://benjamincrowder.com/2007/06/25/dwarf-loot/</guid>
		<description><![CDATA[At one of my internships I&#8217;m designing a Monopoly-esque game board (probably in Flash, but I may end up doing it in HTML/JavaScript instead), and since a game board needs art, I&#8217;m using Blender every chance I get. :) Here&#8217;s part of the hoard of coins that&#8217;ll build up as the player progresses around the [...]]]></description>
			<content:encoded><![CDATA[<p>At one of my internships I&#8217;m designing a Monopoly-esque game board (probably in Flash, but I may end up doing it in HTML/JavaScript instead), and since a game board needs art, I&#8217;m using Blender every chance I get. :)  Here&#8217;s part of the hoard of coins that&#8217;ll build up as the player progresses around the board:</p>

<p><a class="imagelink" href="http://benjamincrowder.com/wp-content/uploads/2007/06/Coins.png" rel="shadowbox[post-894];player=img;" title="Coins (small)"><img id="image252" src="http://benjamincrowder.com/wp-content/uploads/2007/06/CoinsSmall.png" alt="Coins (small)" /></a></p>

<p>(I just threw the background in there so it wouldn&#8217;t be all black.)  Anyway, it&#8217;s a lot of fun, and I&#8217;m finding that game design is rather addicting. :)</p>
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		<slash:comments>4</slash:comments>
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