Archive: Blender category
Just finished another Blender-made sci-fi illustration. It's called "Forest Landing."
"Hatchery," a new piece done in Blender, with some Photoshop post-processing.
I've been getting back into 3D art lately, and I just finished an illustration called "Jetpack Johnny."
Matrimonial bliss is only six days away! I'm very, very excited. :)
Here's how to do depth of field in Blender. What's depth of field, you ask?
Here's my latest bit of artwork. It's called "Prey" (the trapdoor spider sort of thing is what gave birth to the name) and I put it together in Blender over the last two days:
I was kind of surprised ...
The background is a Photoshop composite of a number of different photos, including these from Flickr (licensed under Creative Commons):
http://flickr.com/photos/98469445@N00/299313394/
http://flickr.com/photos/98469445@N00/327471676/
http://flickr.com/photos/tontoncopt/1329834941/
The books and character were modeled and rendered in Blender, then composited in with the background in Photoshop.
[tags]Blender, Photoshop[/tags]
I may have mentioned this in passing before, but I think I've found why my growth in 3D art (specifically Blender) has been rather stunted for the past while: I've been trying to do it all at once. Rather than focusing on one aspect at a time, like modeling, ...
At one of my internships I'm designing a Monopoly-esque game board (probably in Flash, but I may end up doing it in HTML/JavaScript instead), and since a game board needs art, I'm using Blender every chance I get. :) Here's part of the hoard of coins that'll build up ...
Time for another update, I think. :)
That old PC I mentioned had issues with my monitor (it would just go blank), and it was fairly slow anyway, so I bought a newer yet still used box from some guy on Facebook Marketplace. It came with Xubuntu already installed, conveniently, ...