Prey

Here’s my latest bit of artwork. It’s called “Prey” (the trapdoor spider sort of thing is what gave birth to the name) and I put it together in Blender over the last two days:

Prey

I was kind of surprised to see how much I had learned about Blender without realizing it. This time round I picked up several useful workflow techniques which made the whole process a lot easier (like moving render-heavy models to other layers and hiding them when I wasn’t working on them so my test renders would go faster). I’m not entirely pleased with how the small guy’s head turned out — the shading’s weird — but I wanted to wrap this up so I can work on a new short animation project based on an experience my coworker had.

Anyway, the render is straight from Blender other than some artifacts which I painted out in Photoshop and some color correction. And I got the textures from GrungeTextures.com.

I should also mention that from now on I’ll be uploading my artwork to Flickr for showcase purposes. (Once I get some free time, I’ll go back and put all my old art in there as well.) This’ll be easier than trying to maintain yet another gallery.

Throw in your two cents