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	<title>Comments on: Big buck bunny</title>
	<atom:link href="http://bencrowder.net/blog/2008/05/big-buck-bunny/feed/" rel="self" type="application/rss+xml" />
	<link>http://bencrowder.net/blog/2008/05/big-buck-bunny/</link>
	<description>I make stuff.</description>
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		<title>By: Ben</title>
		<link>http://bencrowder.net/blog/2008/05/big-buck-bunny/#comment-4009</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sat, 14 Jun 2008 23:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.topofthemountains.net/2008/05/30/big-buck-bunny/#comment-4009</guid>
		<description>Someday I&#039;d like to give Maya another whirl, but in the meantime, Blender&#039;s got my focus. :)  I&#039;ve started drafting out the storyboard for a short 3D animation I&#039;m going to use to bootstrap myself into the skillset.  We&#039;ll see how it goes...

Email me when you get your portfolio up.</description>
		<content:encoded><![CDATA[<p>Someday I&#8217;d like to give Maya another whirl, but in the meantime, Blender&#8217;s got my focus. :)  I&#8217;ve started drafting out the storyboard for a short 3D animation I&#8217;m going to use to bootstrap myself into the skillset.  We&#8217;ll see how it goes&#8230;</p>
<p>Email me when you get your portfolio up.</p>
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		<title>By: Joe Weidenbach</title>
		<link>http://bencrowder.net/blog/2008/05/big-buck-bunny/#comment-4008</link>
		<dc:creator>Joe Weidenbach</dc:creator>
		<pubDate>Sun, 08 Jun 2008 07:02:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.topofthemountains.net/2008/05/30/big-buck-bunny/#comment-4008</guid>
		<description>Maya&#039;s learning curve is what deters most newer 3D types.  Once you learn it though, it is the most wonderful interface I&#039;ve ever seen.  Although I do like 3ds max&#039;s particle engine better.

As far as my portfolio goes, my photography portfolio has to get put up first, which should hopefully be in a few days.  Once my backlog of customer and business work gets out of the way, I&#039;ll get back to my personal stuff :)</description>
		<content:encoded><![CDATA[<p>Maya&#8217;s learning curve is what deters most newer 3D types.  Once you learn it though, it is the most wonderful interface I&#8217;ve ever seen.  Although I do like 3ds max&#8217;s particle engine better.</p>
<p>As far as my portfolio goes, my photography portfolio has to get put up first, which should hopefully be in a few days.  Once my backlog of customer and business work gets out of the way, I&#8217;ll get back to my personal stuff :)</p>
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	<item>
		<title>By: Ben</title>
		<link>http://bencrowder.net/blog/2008/05/big-buck-bunny/#comment-4007</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sat, 07 Jun 2008 23:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.topofthemountains.net/2008/05/30/big-buck-bunny/#comment-4007</guid>
		<description>I&#039;ve dabbled around a little with the trial version of Maya, and I really prefer Blender&#039;s interface, actually.  (But then I&#039;ve used Blender more, and familiarity usually does get preference. :))  My 3D skills are still embryonic, but I&#039;ve decided to throw my heart into it and really get good.  I just need to put the time in...  When are you going to get your portfolio up on your website, btw? :)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve dabbled around a little with the trial version of Maya, and I really prefer Blender&#8217;s interface, actually.  (But then I&#8217;ve used Blender more, and familiarity usually does get preference. :))  My 3D skills are still embryonic, but I&#8217;ve decided to throw my heart into it and really get good.  I just need to put the time in&#8230;  When are you going to get your portfolio up on your website, btw? :)</p>
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	<item>
		<title>By: Joe Weidenbach</title>
		<link>http://bencrowder.net/blog/2008/05/big-buck-bunny/#comment-4006</link>
		<dc:creator>Joe Weidenbach</dc:creator>
		<pubDate>Fri, 30 May 2008 17:49:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.topofthemountains.net/2008/05/30/big-buck-bunny/#comment-4006</guid>
		<description>Ah, blender... Gonna have to watch this one.  I use Maya almost exclusively these days, but I do miss open source.  If only my modeling were up to snuff with my animation, rigging, texturing and lighting, but that&#039;s where practice comes in :)</description>
		<content:encoded><![CDATA[<p>Ah, blender&#8230; Gonna have to watch this one.  I use Maya almost exclusively these days, but I do miss open source.  If only my modeling were up to snuff with my animation, rigging, texturing and lighting, but that&#8217;s where practice comes in :)</p>
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